Rows or freeform
Use classic comic grids, cinematic presets or position panels freely for asymmetric storytelling.
Build layered, animated comics with cinematic motion, sound, interactive panels and guided scenarios — then publish them in the MCZ format and read them anywhere.
Our first showcase comic demonstrates layered artwork, panel motion, tap effects, sound and scenario-driven storytelling.
Motion Comic Composer is designed around real comic production: page layouts, layered artwork, motion, lettering, FX, audio and scenario timing in one workspace.
Use classic comic grids, cinematic presets or position panels freely for asymmetric storytelling.
Background, foreground, FX and extra image or video layers remain separate so motion can be authored without flattening your page.
Use subtle pushes, pans, parallax, sprite playback, impact motion and timed scenario events instead of turning every panel into a video.
The Reader is separate from the editor. It focuses on smooth playback, low memory use and simple access for the audience.
Large comics do not need to decode every asset at once. The current page is shown while the next one is prepared in the background.
Composer preview and Reader are moving toward the same Motion Comic Core so a published comic behaves the same way it did while authoring.
Our direction is simple: creators pay for creation tools; readers should be able to enjoy published Motion Comics without a subscription.
MCZ packages the project structure and media needed by a Motion Comic. It is designed to be versioned, documented and readable by compatible software.
Join the early list for the Protocol 2030 demo, Composer testing and the first public MotionComic releases.